![]() You take on the role of the Arisen, a character whose heart is stolen by a dragon and gets resurrected to defeat the very same beast. Dragon’s Dogma: Dark ArisenĬapcom’s open-world action-adventure has one very obvious thing in common with Skyrim: dragons. There are endless hours of adventuring to be had. Sound familiar? If you’ve been sitting on this one, the Game of the Year Edition includes the excellent Blood and Wine and Hearts of Stone DLCs, which gives you oodles of additional gameplay. Honestly, there’s so much to do and discover, you can easily wind up spending hours exploring the vast landscapes without touching the main story-line. The scope and depth of the Witcher 3 makes for one unforgettable experience, with fantastical beast battles and gorgeous vistas to soak up. Much like Skyrim, you can decide how you play out your adventure in its rich world fit to bursting with story-driven quests and areas to explore. In the race find her before the Wild Hunt, you'll be thrown into monster fights, political unrest, and so much more besides. In the shoes of monster-slayer Geralt of Rivia, you’re tasked with finding Ciri who happens to be the heir to the Cintra throne. ![]() It's not a "fast" game - it's meant to be taken slowly and deliberately, and taken in this fashion, I found it rewarding and enjoyable to play.As one of the best fantasy RPGs in recent memory, The Witcher 3: Wild Hunt (opens in new tab) is an absolute must. ![]() IMNSHO, the way you play this game has as much to do with your enjoyment of it as the game itself. Spend time riding and hunting, not because you need the meat for money (profits!) but because it's enjoyable to learn to shoot the bow (and challenging). Pick herbs, even if you spend time buying them instead. Take some time to spar with Bernhard, even if you understand the fighting mechanics, to develop Henry and play IN the setting instead of just THROUGH it. Play it like "a second life" and not like you're racing for platinum achievement counts. Amusing, but not critical normally, and resolves in less than two seconds without player intervention.) (Kind of like a clench if no one was clenching, but instead just flailing weapons behind their opponent. The "worst" I've seen is some glitching in combat where two parties lunge at the same time and kind of end up "inside" one another, flailing at empty air on the other side of their opponent. I don't believe I've had a crash, there's some occasional "navigation glitching" and the sorts of shenanigans that happen in a 3d engine with lots of NPCs roaming, but nothing too major, and nothing frequent. You don't fall into wealth in KCD - you'll earn it in battle, you'll earn it by doing things for people that require effort from the player. This makes "the rise" of the Hero's Journey a lot more enjoyable, but it also means there's a bit of player effort required. Disrespect it, and it will remind you of your place. In skyrim, the player is ascendant, in KCD, the setting is supreme - you respect the setting, and it'll pay out. In KCD, the player is a nobody, and the game wastes no time reminding you through Sir Hans, Captain Bernard, and others in the game world. Why? In Skyrim, the setting is that the player is a hero and the setting revolves around this notion. Enemies are themselves - taking on that skilled knight in full plate at level one is a serious undertaking - you're incredibly likely to have your ass handed to you by someone with better gear, better skills and better stats. If you're playing in hardcore mode, you are probably suffering from tapeworms and somnambulism to boot! Don't expect this to change quickly (okay, it's a game, but don't expect to slay knights out of the gate). In KCD, you're a peasant blacksmith who doesn't know how to swordfight, can't read, gets tired running across a field and can't ride to the next town at a gallop without being exhausted. Since everyone levels with you, no challenge is too grand for your puny, fresh-off-the-wagon ass to handle. You're practically a demigod as soon as you roll out of the metaphorical womb and plop onto the soil of Mundus. In Skyrim, you're appointed as an adventurer in the first five minutes to plunder a tomb and then to slay a dragon, almost immediately rising to your fortune as "Dragonborn". What do I mean? Well, let's contrast a bit: Kingdom Come: Deliverance (KCD, hereafter) is a fantastic game, but it's generally a "setting supremacy" game. CAVEAT: This user has not played Outer Worlds.
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